This year we will be studying the following theme in Design Technology:
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DT
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Unit 1
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Unit 2
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Unit 3
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Year 1
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Mechanisms
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Fruit and Vegetables
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Puppets
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Year 2
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Making Fire Engines
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Moving Jungle Animals
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Pizzas
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Year 3
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Stone Age Pouch - Sewing
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Pneumatic Systems – Moving Monsters
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Light up Signs
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Year 4
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Stockings
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Torches
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Moving Books
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Year 5
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Purses - Sewing
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Mechanisms
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Building Bridges
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Year 6
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Textiles
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Great British Dishes
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Bird House Builders
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Early Years
EYFS:
- Starts making marks intentionally.
- Begins to give meaning to marks made.
- Explores using different materials and tools to create models.
- Make simple models which express their ideas.
- Use imagination as they consider what they can do with different materials.
- Develop their own ideas and decide which materials to use to express them.
- Join different materials and explore different textures.
Reception:
- Return to and build on their previous learning, refining ideas and developing their ability to represent them.
- Create collaboratively, sharing ideas, resources and skills.
- Discusses what they want to make.
- Discusses problems and how they might solve them.
- Join materials together using tape and different glues.
- Uses tools with care and precision.
- Discusses their creation
Year 1
In Year 1 the children will be learning:
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Knowledge of DT
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- Think of their own ideas and say what to do next.
- Describe designs (using pictures, models, diagrams, mock-ups etc) To know how to follow a criteria to design their own product.
- Explain what is being made and why the audience will like it.
- Choose appropriate tools and explain why they are being used.
- Describe how their product works, evaluating what went well and what could be done differently
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Stick Man Mechanism
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- To create a slider mechanism
- To create a lever mechanism
- To create a moving scene
- To evaluate my moving scene
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Puppets
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- To develop and practise sewing skills. (Running stitch and over stitch)
- To be able to design a glove puppet.
- To be able to follow a design to make a puppet.
- To be able to evaluate a finished product.
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Teddy Bears Picnic
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- To make Teddy Bear Biscuits using a set of instructions.
- To design a food skewer to take on a picnic.
- To make picnic food using their design sheet.
- To evaluate picnic food
- To find out how to handle and prepare a variety of fruits and vegetables.
- To be able to design a recipe to include fruit and/or vegetables.
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Year 2
In Year 2 the children will be learning:
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Knowledge of DT
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- Think of their own ideas and say what to do next.
- Describe designs (using pictures, models, diagrams, mock-ups etc)
- know how to follow a criteria to design their own product.
- Explain what is being made and why the audience will like it.
- Choose appropriate tools and explain why they are being used.
- Describe how their product works, evaluating what went well and what could be done differently
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Making a Fire Engine
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- To know a fire engine will have wheels, an axle and a chassis
- To design a fire engine.
- To be able to make a fire engine based on a design.
- To be able to evaluate a finished product.
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Moving Jungle Animals
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- To be able to create a sliding mechanism
- To be able to use levers and pivots to create a moving mechanism
- To be able to create a wheel mechanism
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Pizzas
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- To examine, describe and categorise a variety of bread-based products.
- To examine, describe and categorise a variety of pizza toppings.
- To be able to make and evaluate a food product based on a design.
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Year 3
In Year 3 the children will be learning:
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Knowledge of DT
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- Gather information to help design a successful product (i.e. by asking others' views) and can suggest ideas for improving plans.
- Produce a detailed plan with labelled diagrams, a written explanation and step-by-step guide.
- Use a range of tools accurately.
- Measure, mark out, assemble and join materials and components with some accuracy.
- Evaluate the appearance and usability of their own product and pre-existing products.
- Explain how the original design could be improved, considering the appearance and usability.
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Moving Monsters
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- To investigate techniques for making simple pneumatic systems.
- To be able to design a monster including a moving pneumatic system.
- To be able to make a monster with a moving pneumatic part.
- To be able to evaluate a finished product.
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Light Up Signs
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- To select and use tools, equipment, materials and components to make the enclosure of a decorative illuminated sign.
- To construct a working circuit with one or more lights, and fit it in a decorative illuminated sign.
- To investigate ways in which computers can be used to program and control lights in a product.
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Food of the USA
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- To prepare and bake a traditional American dessert.
- To find out how Native Americans grew, caught, gathered, prepared and cooked food.
- To know how food in the USA is influenced by other cultures.
- To understand the value of a varied diet and eating together.
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Year 4
In Year 4 the children will be learning:
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Knowledge of DT
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- Gather information to help design a successful product (i.e. by asking others' views) and can suggest ideas for improving plans.
- Produce a detailed plan with labelled diagrams, a written explanation and step-by-step guide.
- Use a range of tools accurately.
- Measure, mark out, assemble and join materials and components with some accuracy.
- Evaluate the appearance and usability of their own product and pre-existing products.
- Explain how the original design could be improved, considering the appearance and usability.
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Cartouche (Clay)
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- To use a range of clay modelling techniques (rolling, pinching, carving, joining) to shape and form clay effectively
- To design and create a cartouche ensuing it has a name, pattern and a symbol
- To join clay using water to smooth joins and handling tools correctly
- To evaluate the finished cartouche
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Seasonal Stocking
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- To explore different ways to join fabric using sewing skills
- To use stitches and decorations like buttons or sequins to improve the look of a design
- Design a seasonal stocking using my knowledge of stitches and decoration techniques
- To follow a design plan to create a well-made stocking
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Torches
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- To create a switch to use in a torch design
- To create a torch casing using a 3D net
- To design a torch that meets a specific design criteria
- To create torch with a simple circuit using a range of materials and components
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Year 5
In Year 5 the children will be learning:
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Knowledge of DT
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- Use a range of information to inform a design (i.e. market research using surveys, interviews, questionnaires or web-based resources).
- Produce a detailed plan, with cross-sectional diagrams and computer-generated designs).
- Refine and justify plans as necessary.
- Use a range of tools and equipment precisely.
- Consider the aesthetic qualities and functionality of their product and refine details as necessary.
- Evaluate the appearance and test the function of a product (own and pre-existing) against the original criteria, saying whether it is fit for purpose.
- Suggest improvements that could be made, considering materials, methods, sustainability of the product and how much a product costs to make.
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Roman Purse
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- To use templates for assembling fabric shapes accurately to prepare for sewing
- To use a fastening method (ties, flaps, toggles or drawstrings) as a way to secure a purse
- Add simple decorative details (tassels, braids or edging) that reflect Roman design
- Evaluate durability and suggest improvements
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Moving Toys
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- To explore how difference shaped cams affect the movement
- To experiment with different ways of strengthening a structure
- To design and make a moving toy with a cam mechanism
- To safely use tools and materials to build a sturdy toy based on my design
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Building Bridges
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- To know that different elements of bridges provide support in different ways
- To understand how suspension bridges are able to span long distances.
- To develop criteria and design a prototype bridge for a purpose.
- To analyse and evaluate products according to design criteria.
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Year 6
In Year 6 the children will be learning:
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Knowledge of DT
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- Use a range of information to inform a design (i.e. market research using surveys, interviews, questionnaires or web-based resources).
- Produce a detailed plan, with cross-sectional diagrams and computer-generated designs).
- Refine and justify plans as necessary.
- Use a range of tools and equipment precisely.
- Consider the aesthetic qualities and functionality of their product and refine details as necessary.
- Evaluate the appearance and test the function of a product (own and pre-existing) against the original criteria, saying whether it is fit for purpose.
- Suggest improvements that could be made, considering materials, methods, sustainability of the product and how much a product costs to make.
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Clay Viking Longship
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- To use coiling to build up the walls and structure of a Viking longship.
- To apply slip decoration to add colour, contrast, or raised details to a clay model.
- To experiment with texture and surface effects to represent materials such as wood, rope, or carved decoration.
- To plan and construct a 3D clay model that accurately reflects historical features of a Viking longship, including a dragon-head prow.
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Great British Dishes
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- To learn about and know some dishes from each of the three home nations
- To know how to plan, shop for and cook a meal
- To prepare ingredients safely and hygienically using a range of food preparation skills
- To follow and adapt recipes to create traditional British dishes
- To understand seasonality, sourcing and food production in Britain
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Bird House Builders
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- To draw 3D diagrams and exploded diagrams
- To practise woodwork skills
- To design and draw diagrams of a bird house to suit a specific bird
- To follow a plan and make amendments to make construction easier
- To know the tools, equipment and safety precautions needed to work with wood
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